![]() ![]() Cycles have that option, but it’s way slower. ![]() Octane also seems to suffer less when rendering big images, something like 3000x3000px and I really like the fact that it renders progressively by default instead of the bucket thing where you only see a little portion of the image being render at a time. ![]() In my experience Octane seems to deal with materials a little better for some reason, things look sharper, especially reflections, but that may just be me not knowing how to use Cycles properly, and the Texture Displacement in Octane is a beauty of a thing. My thoughts are very superficial at the moment, have been using both for a relative short amount of time.
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